Interactive exhibits

Interactive exhibits turn visitors into participants. Turn a crank, explore a map, take on a challenge: the story lands because they made it happen.

We design and build interactives for museums, visitor centres, attractions and brands: touch tables and touchscreens, physical interactives with cranks, dials and sensors, games and challenges, VR experiences and wayfinding.

Every interactive starts with what a visitor should understand or feel. Then we work back to the right form. Sometimes that’s a screen. Often it’s something physical: a handle to turn, a button to press, an object to place.

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We think about the whole life of an exhibit, not just opening day: how it reads at a glance, how it works for different ages and abilities, how it copes with thousands of hands, and how it’s supported once it’s running.

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We can lead an interactive from first idea to handover, or create the interactive layer within someone else’s exhibition design.

Benefits

  • Physical interactives: cranks, dials, buttons, sensors and gesture, built for public use and designed so the action explains the idea.
  • Touch tables and touchscreens: clear, intuitive content that groups can explore together.
  • Games and challenges: playful ways into a serious subject, from single-player puzzles to group challenges.
  • VR experiences: immersive journeys for attractions and location-based entertainment.
  • Accessible by design: reach, height, contrast, audio and language considered from the start.
  • Built to last: hardware and software specified for daily public use, with support after opening.

Solutions

Interactive touch table

We design and build interactive touch tables, touchscreens and kiosks for museums, visitor centres, attractions and brands, from explorable maps and timelines to games, product stories and wayfinding.

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Gamification

We design interactive games and gamified experiences for museums, visitor centres, attractions and brand activations, from quick physical challenges to multi-player games with live leaderboards.

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Virtual reality

We design and produce VR experiences for attractions, museums, visitor centres and location-based entertainment (LBE), from a single headset station to shared experiences for groups.

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Augmented reality

We create augmented reality experiences for museums, visitor centres, attractions and brands, from AR scavenger hunts and trails across a site to WebAR that works in a phone’s browser with no app to download.

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Escape rooms

We design and build immersive escape rooms for attractions, location-based entertainment and brands, combining physical puzzles, interactive technology, sound, lighting and VR.

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Conductive ink wall

We design and build conductive ink projection walls for museums, visitor centres, attractions and brands, combining illustration, projection mapping, sound and touch into one interactive wall.

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Whether it’s one interactive or a whole visitor centre, we’ll help shape it from the first conversation.

Let’s talk about your project
Contact Voxel Studio