Escape rooms

An escape room is a story visitors play their way through. Every lock, clue and reveal moves the plot on, and the best ones have people talking long after they’re out.

We design and build immersive escape rooms for attractions, location-based entertainment and brands, combining physical puzzles, interactive technology, sound, lighting and VR.

We start with the story and the players: who they are, how long they have and how hard it should feel. Then we design puzzles that flow, with hints and pacing that keep groups moving.

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Behind the scenes, sensors and show control run the room, track progress and reset it quickly between groups, so it works session after session.

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Rooms can be permanent attractions, pop-up experiences for brands, or VR escape rooms where the puzzles happen in a virtual world.

Benefits

  • Story-led design: themes, characters and puzzles that build to a finale.
  • Physical and digital puzzles: locks, props, touchscreens and sensors working together.
  • VR escape rooms: puzzles in a virtual world, for groups in headsets.
  • Show control and resets: lighting, sound and effects on cue, with fast resets between groups.
  • Scores and leaderboards: times, hints and rankings that give players something to beat.
  • Built for throughput: designed around session lengths, staffing and daily use.

Solutions

Virtual reality

We design and produce VR experiences for attractions, museums, visitor centres and location-based entertainment (LBE), from a single headset station to shared experiences for groups.

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Gamification

We design interactive games and gamified experiences for museums, visitor centres, attractions and brand activations, from quick physical challenges to multi-player games with live leaderboards.

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Immersive experiences

We design and produce immersive rooms and spaces for museums, visitor centres, attractions and brands, from an immersive theatre to a permanent 360° projection-mapped space.

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Interactive exhibits

We design and build interactives for museums, visitor centres, attractions and brands: touch tables and touchscreens, physical interactives with cranks, dials and sensors, games and challenges, VR experiences and wayfinding.

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Whether it’s a permanent attraction or a pop-up for a brand, we’ll help you design a room people recommend to their friends.

Let’s talk about your project
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