Full-time · Permanent · UK-based
We’re looking for a creative technologist who’s happiest on site: rigging the last screen before doors open, tracking down a faulty sensor late at night, and watching the first visitors use something you built.
This isn’t a desk-based development role. You’ll travel across the UK and abroad, work alongside fabricators, AV teams, designers and our producers, and help bring everything together on the day.
What you’ll do
- Prototype, build and test interactive exhibits, from early experiments in the studio to finished installations
- Work across software and hardware: real-time engines, web apps, sensors, AV and show control
- Install, commission and support projects on site, often alongside other contractors
- Use AI every day to prototype and solve problems faster, and know when it belongs in an experience and when it doesn’t
- Document systems so they can be looked after and handed over
You’ll be
- A generalist, comfortable across:
- real-time engines and media servers (Unity, TouchDesigner, Resolume, Unreal)
- web and app development (JavaScript, React, Electron)
- hardware and sensors (Arduino, ESP32, cameras, depth sensors)
- AV, networking and show control
- Someone who loves live delivery: the travel, the installs, the pressure and the payoff of opening day
- Inquisitive and open, happy to take things apart and to learn from other trades
- Into this industry: you visit attractions, museums and experiences, and you can talk about what works and why
- Good at working with other teams, on their sites and to their schedules
We’re open on years of experience. What matters is that you’ve delivered real projects on site.
Practicalities
- Full-time, permanent
- UK-based. We’d love you in our Stoke-on-Trent studio. Remote can work, but you’ll need to be close enough to come in regularly to build and test.
- Frequent travel across the UK and abroad, with longer spells on site around installs, including some evenings and weekends
- Full UK driving licence essential