
In permanent installations and live environments, software doesn’t get a second chance. Systems run continuously - often in public-facing spaces where downtime isn’t acceptable.
C# underpins many of the real-time systems we deploy across museums, brand activations, and large-scale interactive installations. This includes Unity applications, custom .NET services, and backend systems connecting hardware, content, and control layers.
We’re looking for developers who understand how to build software that is not just functional, but stable, observable, and maintainable in production.
Our C# developers work on systems that sit at the core of complex, high-value environments. This includes:
These projects require reliability, clear architecture, and the ability to support systems long after launch.
C# development at Voxel sits within multidisciplinary teams spanning creative, technical, and production. You’ll typically be working alongside Unity developers, TouchDesigner artists, AV specialists, and project leads to deliver fully integrated systems.
Our projects are often delivered into live environments with fixed deadlines - installations, exhibitions, and events where systems must perform from day one. This means thinking beyond code: considering maintainability, handover, and how systems behave over time in real-world conditions.
We work on systems that are expected to run reliably in public environments - often for extended periods, and often without direct supervision.
For C# developers, that means going beyond feature delivery. We’re looking for people who think in terms of systems, stability, and long-term performance.
This is production work, not prototyping. The expectation is that systems hold up over time, not just at launch.
If you build systems designed to run in the real world—not just in development—we’d like to work with you. Join our freelance roster.